1 thought on “The model made by ZBRUSH. Because it is convenient for the processing of carving machines, how do you want to divide multiple parts or use what software is used?”
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SummarynWhat do you do when a complete model needs to separate a part of the model during the carving process? In fact, ZBRUSH provides me with two methods to solve such problems. It is very convenient.nConsultation record · Answer on 2021-10-23nThe model made by ZBRUSH. Because it is convenient for the processing of carving machines, how do you want to divide multiple parts or use what software is used? What do you do when a complete model needs to separate a part of the model during the carving process? In fact, ZBRUSH provides me with two methods to solve such problems. It is very convenient. The first: 1.Ctrl left mouse button to cover the arm. 2. Open the interface in the TOOL toolbar, click the Group Masked button to press the mask. 3. Open the Split interface under the Subtool toolbar, and click the Groups Split to separate the model. The second: 1.shift ctrl alt box play arm, hide the arm. 2. Open the interface in the TOOL toolbar, click, and divide the visible model into a group. 3. Press Shift CTRL at the blank point to display all the models. Finally, open the Split interface under the Subtool toolbar, and click the Groups Split to separate the model. Using 3D modeling is similar to such splitting, I do n’t know if it is done with ZB? There are many softwares that can be used. It may not be 3D modeling. For example, I will try it tomorrow because of the carving machine because of the processing angle and size of the sculptor. The next generation, game modeling, 3D modeling, 3D model, 3DSMAX, ZBRUSH, Maya, animation modeling, game model, modeling learning, and modeling tutorials are used to help me. Thank you